Games
Lost Ruins of Arnak
From Official Website: On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.
Lost Ruins of Arnak combines deck building and worker placement in a game of exploration, resource management, and discovery:
In addition to traditional deckbuilder effects, cards can also be used to place workers.
New worker actions become available as players explore the island.
Some actions require resources instead of workers -- building a solid resource base will be essential.
Limited to one action per turn, players must decide which action will benefit them the most.
Decks are small, and randomness is heavily mitigated by the wealth of tactical decisions offered on the game board.
With a variety of worker actions, artifacts, and equipment cards, the setup for each game will be unique, encouraging players to explore new strategies to meet the challenge.
Discover the Lost Ruins of Arnak!
Mariposas
Every spring, millions of monarch butterflies leave Mexico to spread out across eastern North America. Every fall, millions fly back to Mexico. However, no single butterfly ever makes the round trip.
Mariposas is a game of movement and set collection that lets players be part of this amazing journey.
Mariposas is played in three seasons. In general, your butterflies try to head north in spring, spread out in summer, and return south in fall. The end of each season brings a scoring round, and at the end of fall, the player with the most successful family of butterflies — i.e., the most victory points — wins the game.
Match Madness
Let the furious fun begin! Players sprint to arrange a set of 5 blocks so that they match a pattern shown on a card. First player to succeed grabs the card and a new matching race starts. Tensions rise as you scramble to outpace and outsmart your opponents in this ingenious game of perception. So fire-up your neurons and be transported by Match Madness!
Mexican Train Dominoes
Mexican Train is a fairly recently developed variation of Domino train type games that has become extremely popular. Because of its simplicity and interaction, it can be played by nearly anyone, anywhere. Depending on the type of game you play, it can last from a single, 20-minute game to a 12 round game lasting hours.
Although Mexican Train can be played with a standard set of Dominos, branded versions usually include a range of parts to facilitate play and highlight the theme, such as a train station, train pieces to mark players' trains and the "Mexican train", and a "woo woo!" train whistle. It is typically played with a set of double 12 dominoes (although double 6 and double 9 sets can be used with fewer players), and there are a variety of sets packaged by various manufactures as "Mexican Train Dominoes" that include all the necessary components to play.
A double-twelve domino set has 91 tiles. The goal is for the players to get rid of their dominoes. Starting with the highest double tile placed in the middle of the table, which is the station, each player creates a line of dominoes. This is their train. Another train, the "Mexican Train," can be played on by anyone. In the event that a player cannot play at all, even after drawing a new tile, she must place a marker (often little colored plastic trains that come with the game) on their train which allows others to play on her train temporarily until the marker is removed.
As soon as one player is out of dominoes, the other players add up the value of their remaining tiles. At the end of the evening, the player with the lowest score is the winner.
MonsDRAWsity Top Secret
Imagine seeing a real alien stomping through your backyard. Now imagine describing what it looked like to a police sketch artist. That is exactly what you are expected to do while playing the frantic drawing party game MonsDRAWsity.
One player, known as "the Witness", has twenty seconds to examine a picture of a bizarre-looking creature, then they must describe it to the rest of the players, known as "Sketch Artists". At the end of the round, the witness awards points to the artist who was able to most closely match the monster seen by the witness!
Munchkin Deluxe
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon!
Start with the Munchkin Deluxe Edition. When you want more variety, there are lots of supplements you can add . . . more silly monsters to kill, more great treasures to find!
Mystery at Magnolia Gardens
Everyone’s favorite strawberry-blonde sleuth is in trouble! Nancy Drew, heroine of River Heights, is investigating a poisoning case at the once-peaceful Magnolia Gardens. But before the world’s best amateur detective can crack the case, Nancy falls victim to the same poisoner.
In the short window of time before the poison takes hold, Nancy collects all the evidence she has and sends it to you, her loyal apprentice. What she reveals is something truly shocking—it seems that someone at the botanical garden is using the facility’s collection of dangerous plants for nefarious purposes.
Nerd Words Science
Science is a Thinky word Game based on science! Teams use deduction, wit and real science to identify science terms from clues given by a clue giver. But Here's the twist: clues must start with a Letter from the science term (excluding the first letter). in this way, clues both (1) Slowly reveal letters within the science term and (2) hint at the science term through associated words. It makes you feel super clever! And just to spice things up, teams may bet additional points on their guess based upon how confident they are! The more points you bet, The more you score if your guess is correct - but if you're incorrect, you lose those points. It's fast-paced, deduction-fueled fun, no matter how nerdy (or not) you are!
No Stress Chess
No Stress Chess is a chess board with pieces and a deck of cards displaying how the chess pieces can move. Designed to teach how the pieces moved, in the learning versions of the game, players play cards from their hand of either 3 or 5 cards in order to move the chess pieces on the playing field.
No Thank You Evil
No Thank You, Evil! is a game of creative make-believe, adventure, and storytelling. Make your character based on fun descriptive traits, then set off on adventure. Use character abilities and imagination to overcome obstacles and tell your story.
Whereas conventional games constrain players’ actions, No Thank You, Evil! sets kids’ imaginations free with options limited only by their creativity. The players and Guide create a story as they work together to make their way through the adventure!
Game rules are easy to grasp for novice or young players, but nuanced and flexible enough for older kids and grown-ups. Kids as young as five can play simpler characters, while older kids get more sophisticated options—but they all play together!
P for Pizza
This is a quick-thinking category game.
The aim of the game is to build your giant slice of pizza by winning small triangles of pizza. To win a triangle you must be the first player to shout out a word that links the category and the letter on the cards. So if the letter is B and the category is TV Shows, you could shout “Baywatch!”. If you’re first to shout a correct answer, you win the card. Now flip a new card and go again. Each round there are three letters and three categories on the table, so you can link any letter to any category. You just need to be super quick!
—description from the publisher
Phase 10
A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the fewest number of points wins.
















